Head Armor

Head armor most notably changes the Sight Size, Lock-On Time, Lock-On Range, Radar detection Range.

Sight Size
Effects the area of the UI which the Arsenal will lock-on targets.


 * R X - Radius
 * S X:Y - Rectangle of size X by Y

Lock-On Time
Time from when a target enters the sight until it is targeted.

Lock-On Range
Distance maximum a target in sight can be locked-on

Radar detection Range
How far out the radius can detect.

SAP

 * SAP-DR-H00 Durandal
 * SAP-HB-H01 Halberd
 * SAP-CR-H01 Claymore
 * SAP-LS-H01 Long Sword
 * SAP-FB-H03 Flamberge
 * SAP-GD-H01 Gladius
 * SAP-SB-H01 Sword Breaker
 * SAP-RD-H01 Radiant Gleam
 * SAP-FF-H01 Flash Phantom

HAP

 * HAP-AT-H11 Atlas
 * HAP-GL-H01 Goliath
 * HAP-HC-H08 Hecatonchier
 * HAP-FD-H01 Fluoresce Dominion
 * HAP-RG-H01 Legion
 * HAP-OR-H01 Orsa

ZAP

 * ZAP-OF-H02 Osafune
 * ZAP-ZG-H05 Izanagi
 * ZAP-RK-H03 Raikiri
 * ZAP-MS-H09 Musou
 * ZAP-ZM-H05 Izanami
 * ZAP-ZM-H05 Izanami